OPQ Products: Textures: Rey's Window textures
Friday, 30 October 2020
Rey's Window textures
Rey's Bark textures
OPQ Products: Textures: Rey's Bark textures
Rey's Bark textures
Rey's Gray Bark 02
- Four different shades512x512 resolution
Four generic old tree bark textures in shades ranging from medium gray to almost black.
Rey's Food textures
OPQ Products: Textures: Rey's Food textures
Rey's Food textures
Rey's Coffee Beans 01
- Seamless/Tileable
- Four variants: Light, Medium, Medium-dark and Dark
- 256x256 and 512x512 resolutionCopy/Modify/Transfer
Based on Linda Kellie's coffee beans texture. We've made the texture seamless and added one lighter and two darker roastings to the set.
The package includes both 256x256 and 512x512 resolution versions of each texture. You really want to use the 256, the 512 is jsut a waste of pixels for a texture like this, but it's your choice.
Please note that although the textures are seamless, you don't really want to use high repeat numbers for it. 4-5 repeats or less should be fine but once you go higher than that you will start to notice annoying artifacts.
Rey's Brick textures
OPQ Products: Textures: Rey's Road textures
Rey's Brick textures
Rey's Brick Wall 01 and Brick Wall 01T
Rey's Glazed Bricks 01
- 14 colorful textures
- 8x18 bricks stretcher bond pattern
- Seamless/Tileable
- with Normal and Specular maps
- 512x512 resolution
Please note that these textures are intended to be use for "regular house brick" size bricks. You can scale them up and use them as tile textures too but it's not really rcommended. To avoid annyoingly obvious pattern repeats the textures have 8x18 unique bricks. That means there aren't many pixels available for each brick so they get blurry fast if you try to scale them up much bigger than their intended size.
Thursday, 24 September 2020
How to make landscapes with lush, low lag vegetation
How to make landscapes with lush, low lag vegetation
Vegetation is always a problem in Second Life and on opensim. Either we don't have nearly enough of it or we have sims so laggy you can barely move. Many people will tell you that can't be avoided but they are wrong! All you have to do is use the right kind of plants in the right place. Here are some tips. This page is under constant update so there's more to come!
1. Think layers!
2. Consider the whole picture!
3. Fill up with big groups!
4. Reuse assets!
5. Avoid alpha blending!
Good plants will always have some transparent bits since we can't model each and every leaf and petal as mesh - not if we want low lag anyway. But there are two kinds of texture transparency:
- Alpha masking: Each pixel in the texture is either fully transparent or fully opaque, nothing in between.
- Alpha blending: Pixels can be semi transparent.
Alpha masking is much, much easier for your computer to render and it also avoids the infamous "alpha bleeding" you so often see. Unfortunately we can't always use aplha masking, it can give a rather "blocky" look, the shadows can be very harsh under some windlight settings and some plant textures have details so fine they just can't be presented properly without soft transitions between the transparent and non-transparent parts.
That means we sometimes have to resort to alpha blending but try your best to avoid it. You coputer (and your visitors') will thank you for it.
Most OPQ plants use alpha masking as default but since they are modifiable, it is possible to switch to blending if you need to.
6. Use sculpts only for big fields!
7. Be careful with wind animations!
Sunday, 23 August 2020
OPQ Avatar physics
OPQ Products: Complete list: Avatar components: Avatar physics
OPQ Avatar physics
Saturday, 20 June 2020
OPQ White Flower Trees
OPQ White Flower Trees
Unspecified species. More detailed info to follow.Detailed trees
Simpler (and lower lag) trees
(Info to follow)OPQ White Flower Tree 04
OPQ White Flower Tree 04
(Placeholder page for now)OPQ Green Tree 74
OPQ Green Tree 74
(Placeholder page for now)OPQ Green Tree 73
OPQ Green Tree 73
(Placeholder page for now)OPQ Green Tree 75
OPQ Green Tree 75
(Placeholder page for now)OPQ Ficus Tree 02
OPQ Ficus Tree 02
(Placeholder page for now)OPQ Oak 01
OPQ Oak 01
OPQ Aspen 01
OPQ Aspen 01
OPQ Aspen 01 is a series of mesh (a few of them with sculpts and/or prim parts) aspens or poplars for Second Life and opensim. The series includes almost 400 different models, single trees in various shapes and sizes as well as groups with up to 87 trees.
Obviously we can't list all of those for sale individually. Some of them are on MP or in various places in-world, but most are only included in themed sets or in the big Complete fatpack.
The trees come with texture changer scripts for three different bark textures, one very smooth, one slightly rougher and one old and cracked up.
They also come with optional script for animating the foliage to create a wind effect.
The Aspen 01 is based on the typical northen American/European "quaking aspen" with three different gray bark options and a slightly bluish green foliage. Since the various aspen and poplar species are so similar, it also represent several other members of the family well.
For other poplar and aspen variants with other bark textures, check out our Poplar 03 and 04 and maybe our Green Tree 74 and 75 series too.
- OPQ Aspen 01 Selection - 31 trees
- OPQ Aspen complete - all 141 trees
- Kitely Market (all options listed on the same page there)
OPQ Aspen 01 L61-01
The simplest variant that is sold separately with only 44 triangles and 1 land impact!- Land Impact: 1
- Faces: 2
- Vertices: 68
- Triangles: 44
- Render Cost: 823(!)
- VRAM: 2048 KB
OPQ Aspen 01 L13-02
A more elaborate shape with a wider crown. But it's still only 108 tris and a single land impact- Land Impact: 1
- Faces: 2
- Vertices: 120
- Triangles: 108
- Render Cost: 883(!)
- VRAM: 2048 KB
OPQ Aspen 01 L35-02
Featuring a lovely bent trunk - and it's still only 1 LI!- Land Impact: 1
- Faces: 2
- Vertices: 104
- Triangles: 118
- Render Cost: 883(!)
- VRAM: 2048 KB
OPQ Aspen 01 L49-03
One more 1 LI variant, this one with a sloping trunk.- Land Impact: 1
- Faces: 2
- Vertices: 104
- Triangles: 99
- Render Cost: 873(!)
- VRAM: 2048 KB
- Land Impact: 3 in Second Life, 1 on opensim
- Faces: 6 in Second Life, 2 on opensim
- Vertices: 180
- Triangles: 153
- Render Cost: 938(!)
- VRAM: 2048 KB
OPQ Aspen 01 L38-03
With two trunks, one of them split.- Land Impact: 7 in Second Life, 1 on opensim
- Faces: 14 in Second Life, 2 on opensim
- Vertices: 436
- Triangles: 470
- Render Cost: 1413(!)
- VRAM: 2048 KB
OPQ Aspen 01 L48-05
The smallest of our triple trunk variants.
Technical data:
- Height: 6.7 m
- Land Impact: 2 in Second Life, 1 on opensim
- Faces: 4 in Second Life, 2 on opensim
- Vertices: 316
- Triangles: 300
- Render Cost: 963
- VRAM: 2048 KB
OPQ Aspen 01 L48-03
A dense, strudy triple trunk variant- Land Impact: 5 in Second Life, 1 on opensim
- Faces: 10 in Second Life, 2 on opensim
- Vertices: 412
- Triangles: 396
- Render Cost: 1208(!)
- VRAM: 2048 KB
OPQ Aspen 01 L48-04
Our most elaborate variant, a tall tree with three main trunks and also six smaller ones.- Land Impact: 5 in Second Life, 1 on opensim
- Faces: 15 in Second Life, 2 on opensim
- Vertices: 416
- Triangles: 363
- Render Cost: 1228(!)
- VRAM: 2048 KB
OPQ Poplar 04
OPQ Poplar 04
OPQ Poplar 04 L48-05
The smallest of our triple trunk variants.
Technical data:
- Height: 6.7 m
- Land Impact: 2 in Second Life, 1 on opensim
- Faces: 4 in Second Life, 2 on opensim
- Vertices: 316
- Triangles: 300
- Render Cost: 963
- VRAM: 2048 KB
OPQ Poplar 03
OPQ Black Poplar 03
OPQ Poplar 03 L48-05
The smallest of our triple trunk variants.
Technical data:
- Height: 6.7 m
- Land Impact: 2 in Second Life, 1 on opensim
- Faces: 4 in Second Life, 2 on opensim
- Vertices: 316
- Triangles: 300
- Render Cost: 963
- VRAM: 2048 KB
Tuesday, 7 April 2020
Sunday, 29 March 2020
Tuesday, 17 March 2020
Chin Rey's Sky Platform 02B
Chin Rey's Sky Platform 02B
- Only 21 land impact
- Fits a standard 1/16th sim (4096 m2) parcel
- Extremely low lag - render cost only 10,617
- Perfect LoD - looking good at any view distance even with the LoD factor set at default 1.25
- 3D tree screen surroundings, giving a comforting "on the ground feel" without the tacky "picture on a surface" look of an enclosed skybox
- All plants are alpha masked dratically reducing the lag and eliminating any alpha bleeding issues
- The houses are placed so there is no direct view from one into another even with the lvoely big panoramic windows
- The houses have a secluded alcove sheltered from outside view
- The houses are positioned so the interior of each can be partitioned onto its own parcel with its own privacy and media settings
Tuesday, 10 March 2020
OPQ Hornbeam 01
OPQ Hornbeam 01
OPQ Hornbeam 01 L48-05
The smallest of our triple trunk variants.
Technical data:
- Height: 6.7 m
- Land Impact: 2 in Second Life, 1 on opensim
- Faces: 4 in Second Life, 2 on opensim
- Vertices: 316
- Triangles: 300
- Render Cost: 963
- VRAM: 2048 KB
Other variants
- OPQ Hornbeam 01a
- OPQ Hornbeam 01a-c
- OPQ Hornbeam 01b
- OPQ Hornbeam 01c
- OPQ Hornbeam 01d
- OPQ Hornbeam 01d-j
- OPQ Hornbeam 01g
- OPQ Hornbeam 01j
- OPQ 36 Hornbeams 01a
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