Friday, 30 October 2020

Rey's Window textures

 OPQ Products: Textures: Rey's Window textures


Rey's Window textures

Rey's Window 01 Wood1

Info coming soon.

Rey's Window 02


  •  2 variants
  • Seamless tileable
  • Very Low Lag: 64x64 and 62x128 pixelsCopy/Modify/Transfer
Two versatile semitransparent window textures with simple frames, usable both on their own and as pane textures for windows with mesh frames. The 64x64 pixel variant is quadratic, the 64x128 one is rectangular with height twice the width.

Rey's Bark textures

 

 OPQ Products: Textures: Rey's Bark textures


Rey's Bark textures

Rey's Gray Bark 02


  • Four different shades512x512 resolution

Four generic old tree bark textures in shades ranging from medium gray to almost black.

 
 
 

Rey's Food textures

 OPQ Products: Textures: Rey's Food textures


Rey's Food textures

Rey's Coffee Beans 01


 
  • Seamless/Tileable
  • Four variants: Light, Medium, Medium-dark and Dark
  • 256x256 and 512x512 resolutionCopy/Modify/Transfer

Based on Linda Kellie's coffee beans texture. We've made the texture seamless and added one lighter and two darker roastings to the set.
The package includes both 256x256 and 512x512 resolution versions of each texture. You really want to use the 256, the 512 is jsut a waste of pixels for a texture like this, but it's your choice.

Please note that although the textures are seamless, you don't really want to use high repeat numbers for it. 4-5 repeats or less should be fine but once you go higher than that you will start to notice annoying artifacts.

Rey's Brick textures

 OPQ Products: Textures: Rey's Road textures


Rey's Brick textures


Rey's Brick Wall 01 and Brick Wall 01T

Info coming soon.

Rey's Glazed Bricks 01

  • 14 colorful textures
  • 8x18 bricks stretcher bond pattern
  • Seamless/Tileable
  • with Normal and Specular maps
  • 512x512 resolution
14 decorative brick textures in lively colors, perfect for a feature wall that really stands out! The package includes a normal map and a specular map that work for all 14 textures and even though the textures look good without them, they really make a difference.

Please note that these textures are intended to be use for "regular house brick" size bricks. You can scale them up and use them as tile textures too but it's not really rcommended. To avoid annyoingly obvious pattern repeats the textures have 8x18 unique bricks. That means there aren't many pixels available for each brick so they get blurry fast if you try to scale them up much bigger than their intended size.


Thursday, 24 September 2020

How to make landscapes with lush, low lag vegetation

 

How to make landscapes with lush, low lag vegetation

 Vegetation is always a problem in Second Life and on opensim. Either we don't have nearly enough of it or we have sims so laggy you can barely move. Many people will tell you that can't be avoided but they are wrong! All you have to do is use the right kind of plants in the right place. Here are some tips. This page is under constant update so there's more to come!

Three overlapping sculpt grass fields, two groups of 87 spruces and two small groups of bushes in the background and a single bush up front, that's all. Even with the sculpt fields there's hardly any lag and it looks so good you can almost believe it's Real Life. This was supposed to be a promo picture for the bush up front but everything blend together so well we can't really highlight that particular plant. So let's jsut use it as an example how good even out fairly low poly plants can work when used intelligently. (Click on the image for a full size view.)
 



1. Think layers!



2. Consider the whole picture!


3. Fill up with big groups!

One of our specialities is large groups with multiple plants - anything from two to more than a thousand. These save a lot of both land impact/prims and lag compared to individual plants so the more you can fill up with them, the better.
 

4. Reuse assets!


5. Avoid alpha blending!

 Good plants will always have some transparent bits since we can't model each and every leaf and petal as mesh - not if we want low lag anyway. But there are two kinds of texture transparency:

  • Alpha masking: Each pixel in the texture is either fully transparent or fully opaque, nothing in between.
  • Alpha blending: Pixels can be semi transparent.

Alpha masking is much, much easier for your computer to render and it also avoids the infamous "alpha bleeding" you so often see. Unfortunately we can't always use aplha masking, it can give a rather "blocky" look, the shadows can be very harsh under some windlight settings and some plant textures have details so fine they just can't be presented properly without soft transitions between the transparent and non-transparent parts.

That means we sometimes have to resort to alpha blending but try your best to avoid it. You coputer (and your visitors') will thank you for it.

Most OPQ plants use alpha masking as default but since they are modifiable, it is possible to switch to blending if you need to.


6. Use sculpts only for big fields!


7. Be careful with wind animations!


Sunday, 23 August 2020

OPQ Avatar physics

 OPQ Products: Complete list: Avatar components: Avatar physics

OPQ Avatar physics

For those not familliar with avatar physics, it's an addition to Second Life and Opensim avatars that add a bit of movement to the avatars breasts and sometiems also tummy and/or bum.

We make these for our own use and not for sale but we got a cuple of requests for one of them, so we decided to list it as a freebie on the Second Life Marketplace.

Saturday, 20 June 2020

OPQ White Flower Trees

OPQ Products: Complete list: Garden and Landscape items: Plants: Trees: White Flower Trees

OPQ White Flower Trees

Unspecified species. More detailed info to follow.

Detailed trees

 Simpler (and lower lag) trees

(Info to follow)

OPQ White Flower Tree 04

OPQ Products: Complete list: Garden and Landscape items: Plants: Trees: White Flower Trees: White Flower Tree 04

OPQ White Flower Tree 04

(Placeholder page for now)

OPQ Green Tree 74

OPQ Products: Complete list: Garden and Landscape items: Plants: Trees: Green trees: Green Tree 74

OPQ Green Tree 74

(Placeholder page for now)

OPQ Green Tree 73

OPQ Products: Complete list: Garden and Landscape items: Plants: Trees: Green trees: Green Tree 73

OPQ Green Tree 73

(Placeholder page for now)

OPQ Green Tree 75

OPQ Products: Complete list: Garden and Landscape items: Plants: Trees: Green trees: Green Tree 75

OPQ Green Tree 75

(Placeholder page for now)

OPQ Ficus Tree 02

OPQ Products: Complete list: Garden and Landscape items: Plants: Trees: Ficus trees: Ficus Tree 02

OPQ Ficus Tree 02

(Placeholder page for now)

OPQ Oak 01

OPQ Products: Complete list: Garden and Landscape items: Plants: Trees: Oaks: Oak 07

OPQ Oak 01

(Placeholder page, more info to follow)

OPQ Aspen 01

OPQ Products: Complete list: Garden and Landscape items: Plants: Trees: Aspen: Aspen 01

OPQ Aspen 01



OPQ Aspen 01 is a series of mesh (a few of them with sculpts and/or prim parts) aspens or poplars for Second Life and opensim. The series includes almost 400 different models, single trees in various shapes and sizes as well as groups with up to 87 trees.
Obviously we can't list all of those for sale individually. Some of them are on MP or in various places in-world, but most are only included in themed sets or in the big Complete fatpack.

The trees come with texture changer scripts for three different bark textures, one very smooth, one slightly rougher and one old and cracked up.
They also come with optional script for animating the foliage to create a wind effect.

The Aspen 01 is based on the typical northen American/European "quaking aspen" with three different gray bark options and a slightly bluish green foliage. Since the various aspen and poplar species are so similar, it also represent several other members of the family well.
For other poplar and aspen variants with other bark textures, check out our Poplar 03 and 04 and maybe our Green Tree 74 and 75 series too.
Nine of the trees are also available separately:

OPQ Aspen 01 L61-01

The simplest variant that is sold separately with only 44 triangles and 1 land impact!
  • Land Impact: 1
  • Faces: 2
  • Vertices: 68
  • Triangles: 44
  • Render Cost: 823(!)
  • VRAM: 2048 KB

OPQ Aspen 01 L13-02

A more elaborate shape with a wider crown. But it's still only 108 tris and a single land impact
  • Land Impact: 1
  • Faces: 2
  • Vertices: 120
  • Triangles: 108
  • Render Cost: 883(!)
  • VRAM: 2048 KB

OPQ Aspen 01 L35-02

Featuring a lovely bent trunk - and it's still only 1 LI!
  • Land Impact: 1
  • Faces: 2
  • Vertices: 104
  • Triangles: 118
  • Render Cost: 883(!)
  • VRAM: 2048 KB



OPQ Aspen 01 L49-03

One more 1 LI variant, this one with a sloping trunk.
  • Land Impact: 1
  • Faces: 2
  • Vertices: 104
  • Triangles: 99
  • Render Cost: 873(!)
  • VRAM: 2048 KB



OPQ Aspen 01 L39-01

 With a split trunk, giving it a heart shaped canopy

  • Land Impact: 3 in Second Life, 1 on opensim
  • Faces: 6 in Second Life, 2 on opensim
  • Vertices: 180
  • Triangles: 153
  • Render Cost: 938(!)
  • VRAM: 2048 KB


OPQ Aspen 01 L38-03

With two trunks, one of them split.
  • Land Impact: 7 in Second Life, 1 on opensim
  • Faces: 14 in Second Life, 2 on opensim
  • Vertices: 436
  • Triangles: 470
  • Render Cost: 1413(!)
  • VRAM: 2048 KB



OPQ Aspen 01 L48-05


The smallest of our triple trunk variants.

Technical data:
  • Height: 6.7 m
  • Land Impact: 2 in Second Life, 1 on opensim
  • Faces: 4 in Second Life, 2 on opensim
  • Vertices: 316
  • Triangles: 300
  • Render Cost: 963
  • VRAM: 2048 KB




OPQ Aspen 01 L48-03

A dense, strudy triple trunk variant
  • Land Impact: 5 in Second Life, 1 on opensim
  • Faces: 10 in Second Life, 2 on opensim
  • Vertices: 412
  • Triangles: 396
  • Render Cost: 1208(!)
  • VRAM: 2048 KB



OPQ Aspen 01 L48-04

Our most elaborate variant, a tall tree with three main trunks and also six smaller ones.
  • Land Impact: 5  in Second Life, 1 on opensim
  • Faces: 15  in Second Life, 2 on opensim
  • Vertices: 416 
  • Triangles: 363
  • Render Cost: 1228(!)
  • VRAM: 2048 KB




Aspen is the name of six very similar poplar species common all over the temperate and subarctic regions of the northern hemisphere. The most widespread are the European/Asian populus tremula and the American populus tremuloides.

The typical aspen has a slender, long trunk with a bark ranging from almost white to dark gray, always with a slight greenish tint. The further north, the darker the bark tends to be. Older trunks have fissured bark but aspen trunks don't often grow very old. The root system system of the plant can last for a long time though, one American aspen is believed to be a staggering 80,000 years old(!) A single plant usually has multiple trunks, in clusters and spread across a wider area, making a grove or small forest.


OPQ Poplar 04

OPQ Products: Complete list: Garden and Landscape items: Plants: Trees: Poplars: Poplar 04

OPQ Poplar 04

OPQ Poplar 04 L48-05





The smallest of our triple trunk variants.

Technical data:
  • Height: 6.7 m
  • Land Impact: 2 in Second Life, 1 on opensim
  • Faces: 4 in Second Life, 2 on opensim
  • Vertices: 316
  • Triangles: 300
  • Render Cost: 963
  • VRAM: 2048 KB

OPQ Poplar 03

OPQ Products: Complete list: Garden and Landscape items: Plants: Trees: Poplars: Poplar 03

OPQ Black Poplar 03

Work in process. More info later...

OPQ Poplar 03 L48-05




The smallest of our triple trunk variants.

Technical data:
  • Height: 6.7 m
  • Land Impact: 2 in Second Life, 1 on opensim
  • Faces: 4 in Second Life, 2 on opensim
  • Vertices: 316
  • Triangles: 300
  • Render Cost: 963
  • VRAM: 2048 KB

Tuesday, 7 April 2020

Sunday, 29 March 2020

Tuesday, 17 March 2020

Chin Rey's Sky Platform 02B

OPQ Products: Complete list: Buildings: Chin Rey's Sky platforms and Sky boxes: Chin Rey's Sky Platform 02B

Chin Rey's Sky Platform 02B



This is an extreme case of seeing is believing so you probably want to use the in-world link aboveto take a look yourself.

We have put four of our Alder 1612 houses on a custom made sky platform with a lilypad covered pond and lots of lovely vegetation from OPQ Garden and Landscaping.


It's hard to list the features of this build, there are so many but some of them are:
  • Only 21 land impact
  • Fits a standard 1/16th sim (4096 m2) parcel
  • Extremely low lag - render cost only 10,617
  • Perfect LoD - looking good at any view distance even with the LoD factor set at default 1.25
  • 3D tree screen surroundings, giving a comforting "on the ground feel" without the tacky "picture on a surface" look of an enclosed skybox
  • All plants are alpha masked dratically reducing the lag and eliminating any alpha bleeding issues
  • The houses are placed so there is no direct view from one into another even with the lvoely big panoramic windows
  • The houses have a secluded alcove sheltered from outside view
  • The houses are positioned so the interior of each can be partitioned onto its own parcel with its own privacy and media settings




Chin Rey's Sky Platform 02B is ideal for friends who want to live next to each other, for people who want the community feel but still keep the privacy inside their own home and of course, especially for rental businesses. Add a stack of 10 platforms 300 m apart from 1000 m and upwards, give each tenant 25 prims to play with and you have 40 budget rentals - or maybe we should say luxury jewel box rentals at budget prices - on a single 4096 m2 parcel and even a few prims to spare to decorate the ground level with some OPQ plants!














Tuesday, 10 March 2020

OPQ Hornbeam 01

OPQ Products: Complete list: Garden and Landscape items: Plants: Trees: Hornbeam: OPQ Hornbeam 01

OPQ Hornbeam 01


OPQ Hornbeam 01 L48-05




The smallest of our triple trunk variants.

Technical data:
  • Height: 6.7 m
  • Land Impact: 2 in Second Life, 1 on opensim
  • Faces: 4 in Second Life, 2 on opensim
  • Vertices: 316
  • Triangles: 300
  • Render Cost: 963
  • VRAM: 2048 KB

Other variants

  • OPQ Hornbeam 01a
  • OPQ Hornbeam 01a-c
  • OPQ Hornbeam 01b
  • OPQ Hornbeam 01c
  • OPQ Hornbeam 01d
  • OPQ Hornbeam 01d-j
  • OPQ Hornbeam 01g
  • OPQ Hornbeam 01j
  • OPQ 36 Hornbeams 01a

Rey's Window textures

  OPQ Products : Textures : Rey's Window textures Rey's Window textures Rey's Window 01 Wood1 Info coming soon. Rey's...